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	<title>Comments on: He Could Not Stop For Death</title>
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	<link>http://www.griph.net/2009/10/he-could-not-stop-for-death/</link>
	<description>Voyages of a Culture Cosmonaut</description>
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		<title>By: griph</title>
		<link>http://www.griph.net/2009/10/he-could-not-stop-for-death/comment-page-1/#comment-161</link>
		<dc:creator>griph</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.griph.net/?p=921#comment-161</guid>
		<description>No, that wouldn&#039;t work. It isn&#039;t actually SMW, but an open-source program made to resemble the behavior SMW using sprites from the original game. Unless you can get your hands on the source code to SMB3, doing something like this would be a whole lot harder. That goddamn game kicked my ass all the time as a kid, too. You might like this, though: http://www.youtube.com/watch?v=dQlGM6gcBeE It&#039;s a tool-assisted speedrun (http://en.wikipedia.org/wiki/Tool_assisted_speedrun) of SMB3.</description>
		<content:encoded><![CDATA[<p>No, that wouldn&#8217;t work. It isn&#8217;t actually SMW, but an open-source program made to resemble the behavior SMW using sprites from the original game. Unless you can get your hands on the source code to SMB3, doing something like this would be a whole lot harder. That goddamn game kicked my ass all the time as a kid, too. You might like this, though: <a href="http://www.youtube.com/watch?v=dQlGM6gcBeE" rel="nofollow">http://www.youtube.com/watch?v=dQlGM6gcBeE</a> It&#8217;s a tool-assisted speedrun (<a href="http://en.wikipedia.org/wiki/Tool_assisted_speedrun" rel="nofollow">http://en.wikipedia.org/wiki/Tool_assisted_speedrun</a>) of SMB3.</p>
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		<title>By: Borya</title>
		<link>http://www.griph.net/2009/10/he-could-not-stop-for-death/comment-page-1/#comment-151</link>
		<dc:creator>Borya</dc:creator>
		<pubDate>Sun, 25 Oct 2009 07:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.griph.net/?p=921#comment-151</guid>
		<description>Geek trash talk aside - knowing the algorithm, how the fuck did he construct that AI and can I give him my old Super Mario Bros 3 to beat cause I have never gotten passed some later levels in the game. 
I am holding a lifetime long personal grudge against that game and with this new tool, its like seeing your junior high school bully cry!</description>
		<content:encoded><![CDATA[<p>Geek trash talk aside &#8211; knowing the algorithm, how the fuck did he construct that AI and can I give him my old Super Mario Bros 3 to beat cause I have never gotten passed some later levels in the game.<br />
I am holding a lifetime long personal grudge against that game and with this new tool, its like seeing your junior high school bully cry!</p>
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		<title>By: Tome</title>
		<link>http://www.griph.net/2009/10/he-could-not-stop-for-death/comment-page-1/#comment-121</link>
		<dc:creator>Tome</dc:creator>
		<pubDate>Fri, 23 Oct 2009 03:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.griph.net/?p=921#comment-121</guid>
		<description>Dude, that is so rad. I love how there&#039;s a procedural SMW map generator AND an AI designed to beat it. AI vs AI in a no-holds-barred steel cage match to decide the future of the Singularity.</description>
		<content:encoded><![CDATA[<p>Dude, that is so rad. I love how there&#8217;s a procedural SMW map generator AND an AI designed to beat it. AI vs AI in a no-holds-barred steel cage match to decide the future of the Singularity.</p>
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