Come On, Let's Go.

Conventional But Not Stuffy

I love coming across industry-insider videos that are clearly not meant to see the light of day. For instance, here's the Cliche Family, who date to around 1965.

(Oh, it's mildly NSFW; there's about five seconds of bosom at 4:00.)



Spotted this in "A Quack in the Quarks," an episode of one of my childhood favorite television shows, Tiny Toon Adventures. Other offhand references in the episode included a discussion of working for scale, an implication that Woody Allen was directing the episode, and the entire wardrobe of the main cast of Star Wars. You can watch it below.


Full Circle

My old internet buddy Pete -- who is both a comedian and half of The Native Cats, Tasmania's hottest boy band -- turned me onto this video of Nick Vatterott's performance on the Jimmy Fallon show. I'm used to a completely different sort of stand-up, much less structured and physical, but the sheer amount of skill this man has in crafting his act is incredible.


Bowzer For President

If you ever wondered what it was like to grow up in Brooklyn, it was exactly like this:

This group played Woodstock and that will never cease to blow my mind.


Streets of Rio

You know, I barely enjoy Family Guy/Robot Chicken ADHD-vignette-style humor when it comes direct from the source, so seeing something walking that beaten path is even less likely to provoke a positive response. And yet when I saw this video, I cracked right the hell up. I don't understand why, exactly -- is pitching my own nostalgia to me that easy? Christ -- but, hey, funny is funny, I guess.


Stab and Twist

I recent played Klei Entertainment's Shank and absolutely loved it. I read about it in Game Informer – a surprisingly good magazine, even if half of it is press release screenshots and the games seem to be rated on a 7-10 scale – a while back and now that it's finally come out for PC, I grabbed the demo. I wasn't expecting much, but Shank turned out to be one of the most beautifully violent games I have played in a good while.

I can't describe the game any better than Kill Bill-era Tarantino meets Final Fight. It's a success at the very least because it is just so lovingly crafted in every violent little detail. Thanks to the detailed animation, the entire game has a seamless quality that you only tend to see in trailers and tech demos. Likewise, the combo system, emerging from a combination of knives, guns, grenades and a chainsaw, flows like the liters of blood you knock out of the guys you're fighting. I hate, hate, hate dial-a-combo systems (Killer Instinct was probably the biggest abomination in fighting game history that I can think of) and I was having so much fun I'm not even sure whether or not Shank has non-custom combos.

So, if you're a fan of old-school side scrolling beat-em-ups, have a taste for gore and Steam/360/PS3, grab the demo and give it a shot!



One of my favorite Broadcast tracks is "A Man for Atlantis." There's a wonderful unearthly quality to the the beat that kicks in at around 0:50 that reminds me of a prom in an alternate 1950s America that happens to be submerged underwater. I'm also fond of all the sputters and skips during the constant repetition, breaking up an intended monotony with strangeness.

That song is exactly what I was thinking about when I stumbled onto Monster Rally. The music is a bit different, much more influenced by exotica than those magic changes. Imagine being on an elevator to a tiki bar just as the acid is kicking in and you have a general idea of what Monster Rally is all about. It's definitely not for everyone, but it hits all those right spots for me.

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