Archive for February, 2011

Input Output Cinema

I don’t usually like posting ads, but Superbrothers Sword and Sworcery EP seems to be a wonderful piece of work. Movement in pixel art is always an issue — do you go with old-school grid snapping or anachronistic smoothness? — and this game seems it has a new grip on how to handle this problem. Not only that, but this is some of the most original pixel art I’ve seen. Take a look, for instance, at that gorgeous and yet almost completely abstracted deer at 0:30. ...
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Social Disease

I’ve never actually seen West Side Story, but I’ve loved this song ever since a sociology professor played it for a 101 class I was taking. Mainly, I’m fond of the genuinely ambiguous stance it takes on “social ills” ca. 1957 and the failure of institutions — legal, mental, social — to either diagnose the root of a problem or constructively deal with it. These kids live their lives as full as they can, having been repeatedly failed by the system and...
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Which One Would You Choose To Be?

Co. Music Timeline I listen to NPR all day at work, and the constant mentions of Scott Walker being a terrible person have been getting me down. So in what may very well be a futile attempt to rescue the name from the clutches of son-of-a-bitchdom, here are some choice songs from the man who was born Noel Scott Engel, and rechristened himself as the one — the only! — Scott Walker. I still remember being stagefront in Southpaw, waiting A Silver Mt. Zion’s first U.S. show...
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All Those Moments

I have been absolutely obsessed with Law and Order: Criminal Intent. One night, a few weeks ago, my girlfriend suggested we watch some actual television — most of our viewing is via Hulu or Netflix — and we caught an episode of Criminal Intent. I was hooked immediately. While I’m fond of mysteries and crime fiction, I never got into the franchise before. What got me was that unlike vanilla Law and Order, CI doesn’t feature the courtroom scenes which, in my opinion ,...
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Ghost Hardware

I previously described tool-assisted speedruns in this post. To summarize, this breed of speedrunners use special emulation tools which alter the speed of the game; anything from slowing the game down to play it frame-by-frame to rewinding a live game is possible — the latter mechanic has been adapted into games like Prince of Persia and Braid. Combining these abilities with glitches let the user create a speedrun far faster than any human being playing the game in real-time. Co....
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