Come On, Let's Go.
11Jul/110

Big Finish, Part 1

So, this is going to be a bit of an experiment here, but I really want to devote some time to the ne plus ultra of the fighting game fatality sequence: Sega CD's long-forgotten time-travelling fighter, Eternal Champions: Challenge from the Dark Side. The game featured a total of four different fatality styles, each with a different method of activation. The method, the Overkill, was carried over from the original Sega Genesis Eternal Champions. Unlike fatalities based around the opponent's abilities, the Overkill is a stage fatality. Needless to say, the following is going to be graphic:

8Jul/110

Human-Cyborg Relations

Considering how finely-tuned the sound effects in the Star Wars films are, it's no surprise they're constantly being sampled and thrown into mixes. I've had a copy of this anonymous "DJ Vader" mini-set for years and, no surprise, it is up on YouTube as well:

...and just recently, audio/video DJs Eclectic Method came out with this mix, showcasing one of the only good uses for the prequel series (or, for that matter, much of the material in the Family Guy parodies.) Make sure to watch in HD:

7Jul/110

Rasterize

I've been really digging on Bop's Amazing Adventures of One Curious Pixel album. It reminds me of the similarly-named Pixeltank, but with a more minimalist bent. While Pixeltank overloads on chiptunes mixed with breakbeats, Bop mixes the old-school bleeps with smooth, cool, almost ambient lines.

6Jul/110

Anniversary Edition

I played a lot of graphic adventure games as a kid. You remember the kind: you type (or, click, in the later ones) in what you want to do -- OPEN DOOR -- and the little guy on the screen opens the door. I was also universally bad at them. The Hugo games, Day of the Tentacle, The Dig, the lot of, I could get through the first act and that's about it. I'd watch my cousin, two years older, play Myst and Return to Zork and he could get through them pretty well. In college, I managed to get through two acts of Grim Fandango, if I remember correctly. Later, when ScummVM came out, I tried picking up a few games again -- Beneath a Steel Sky, Rise of the Dragon, the original Sam and Max, a re-try of Day of the Tentacle -- and I was as bad as I ever was. I absolutely loved these sorts of games, but they just weren't for me.

Which is why I am glad as hell this giant-ass tome exists. I have been ripping through it like nobody's business these last few days. The entries aren't simple reviews, but in-depth write-ups by people who clearly not just love the hell out of the individual games, but the history and craftsmanship of the adventure game. Not one entry exists in a vacuum, and the entries go into great detail about individual aspects of the game such as Gabriel Knight 3's infamous cat hair puzzle.

Anyhow, I can't suggest this book any harder. It's 770 pages of wonderful.

1Jul/110

Links, Awakening

This short by Corridor Digital has been described as "Braid meets FPS," but having never plaid Braid (or even seen gameplay videos, a fact that even surprises me at this point) I just think it is a great example of staggered-time storytelling, in the Primer or Cursor*10 vein. Also, the production values on this are great, reminding me of the other live action FPS videos I've covered here.

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