Archive for December, 2011

Procescape

A few years ago, a guy named Shamus Young coded something really cool: a procedurally generated city. Using just a few assets (a bit of texture, some general building models, a bit of code for cars) he makes and entire world appear. He explains it much better than I do in the video. You can download it here. It exists as a Windows screensaver file — .scr, remember those? — and is a whopping 127K.

Bonus Get

So, I bought the Humble Indie Bundle this year — something I suggest everyone who likes video games do — and I got into a game I never thought I would. Bit.Trip Runner is a game reminiscent of Rez and Vib Ribbon: an auto-moving platformer that “generates” music. It’s a game that requires memorization and very strict reflexes, neither of which are my forte or even something I thought I would enjoy. But it somehow it all comes together. The controls are incredibly...
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Little Boxes

So, I don’t really like CGI. While I understand the effort that goes into it, I just don’t think it’ll ever look as good as miniaturization, pyrotechnics and the like. So I am really digging on this HBO intro from 1983.

Charlie and the Laughter Factory

Ever wonder where canned laughter came from? Well, a man named Charley Douglass and his invention the Laff Box Read more
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Define “Well-Adjusted”

I, and most other people with functioning hearts and souls, love Calvin and Hobbes. And if there’s one C+H tradition reinforced above all others, it’s Calvin’s crazy-ass snowmen. Bill Watterson, through Calvin, created some marvels during the strip’s run, many of them being considerably (and hilariously) more adult-oriented than the rest of the strip. So, here’s a tribute to the man, the boy, and their mutual genius by Jim Frommeyer and Down in Front‘s Teague...
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