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<channel>
	<title>Come On, Let&#039;s Go. &#187; Design</title>
	<atom:link href="http://www.griph.net/category/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.griph.net</link>
	<description>Voyages of a Culture Cosmonaut</description>
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			<item>
		<title>Procescape</title>
		<link>http://www.griph.net/2011/12/procescape/</link>
		<comments>http://www.griph.net/2011/12/procescape/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 03:25:14 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Web Video]]></category>
		<category><![CDATA[pixel city]]></category>
		<category><![CDATA[shamus young]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=21721</guid>
		<description><![CDATA[A few years ago, a guy named Shamus Young coded something really cool: a procedurally generated city. Using just a few assets (a bit of texture, some general building models, a bit of code for cars) he makes and entire world appear. He explains it much better than I do in the video. You can [...]]]></description>
			<content:encoded><![CDATA[<p>A few years ago, a guy named <a href = "http://www.shamusyoung.com/">Shamus Young</a> coded something really cool: a <a href = "http://www.shamusyoung.com/twentysidedtale/?p=2940">procedurally generated city</a>. Using just a few assets (a bit of texture, some general building models, a bit of code for cars) he makes and entire world appear. He explains it much better than I do in the video. You can download it <a href = "http://code.google.com/p/pixelcity/downloads/list">here</a>. It exists as a Windows screensaver file -- .scr, remember those? -- and is a whopping 127K.</p>
<p><iframe width="545" height="307" src="http://www.youtube.com/embed/-d2-PtK4F6Y" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Death Has Come In The Pantry Door</title>
		<link>http://www.griph.net/2011/11/death-has-come-in-the-pantry-door/</link>
		<comments>http://www.griph.net/2011/11/death-has-come-in-the-pantry-door/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 03:56:10 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[gravity's rainbow]]></category>
		<category><![CDATA[law and order]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=21241</guid>
		<description><![CDATA[I wrote previously about IDing a cover of a book I own from several seconds of noticing it as set-dressing in an unrelated production. Watching Law &#038; Order recently, I caught a new one:

L&#038;O S4E14 "Censure"
Yep, that's Lt. Anita Van Buren, under cover and reading a copy of the 1974 Bantam printing of Gravity's Rainbow. [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/09/dream-wave/' rel='bookmark' title='Permanent Link: Dream Wave'>Dream Wave</a></li>
<li><a href='http://www.griph.net/2009/10/he-could-not-stop-for-death/' rel='bookmark' title='Permanent Link: He Could Not Stop For Death'>He Could Not Stop For Death</a></li>
<li><a href='http://www.griph.net/2010/05/a-boarded-front-door/' rel='bookmark' title='Permanent Link: A Boarded Front Door'>A Boarded Front Door</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I <a href = "http://www.griph.net/2010/07/remains-of-the-day-lunchbox/">wrote previously</a> about IDing a cover of a book I own from several seconds of noticing it as set-dressing in an unrelated production. Watching Law &#038; Order recently, I caught a new one:</p>
<p><img src = http://www.griph.net/bp/grlo.jpg><br />
<small>L&#038;O S4E14 "Censure"</small></p>
<p>Yep, that's Lt. Anita Van Buren, under cover and reading a copy of the 1974 Bantam printing of Gravity's Rainbow. A book I owned for years.</p>
<p><img src = http://www.griph.net/bp/grbantam.jpg><br />
<small>Co. <a href = "http://www.waste.org/pynchon-l/grcovers.html">Pynchon-L</a></small></p>
<p>I put down that book in sheer exasperation more times than I could count. When I moved, I finally realized that if I was going to ever read the damn thing, it would be on an eReader and I sold my copy, along with 75% of my library. </p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/09/dream-wave/' rel='bookmark' title='Permanent Link: Dream Wave'>Dream Wave</a></li>
<li><a href='http://www.griph.net/2009/10/he-could-not-stop-for-death/' rel='bookmark' title='Permanent Link: He Could Not Stop For Death'>He Could Not Stop For Death</a></li>
<li><a href='http://www.griph.net/2010/05/a-boarded-front-door/' rel='bookmark' title='Permanent Link: A Boarded Front Door'>A Boarded Front Door</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Auto Ran</title>
		<link>http://www.griph.net/2011/11/auto-ran/</link>
		<comments>http://www.griph.net/2011/11/auto-ran/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 03:41:27 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Out Run]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=21021</guid>
		<description><![CDATA[I've talked about my delight with electromechanical games earlier, and while they have basically no advantages over their fully-digital counterparts, there's still a certain amount of charm to them. So there was a bit of delight when I stumbled across this. I also have a lot of love for Out Run's aesthetic which is admittedly [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/04/moonbrooke-philharmonic/' rel='bookmark' title='Permanent Link: Moonbrooke Philharmonic'>Moonbrooke Philharmonic</a></li>
<li><a href='http://www.griph.net/2011/07/anniversary-edition/' rel='bookmark' title='Permanent Link: Anniversary Edition'>Anniversary Edition</a></li>
<li><a href='http://www.griph.net/2011/05/playback/' rel='bookmark' title='Permanent Link: Playback'>Playback</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I've talked about my delight with electromechanical games <a href = "http://www.griph.net/2010/09/damn-the-torpedoes/">earlier</a>, and while they have basically no advantages over their fully-digital counterparts, there's still a certain amount of charm to them. So there was a bit of delight when I stumbled across this. I also have a lot of love for Out Run's aesthetic which is admittedly a bit underrepresented in this adaptation. </p>
<p><iframe width="545" height="307" src="http://www.youtube.com/embed/HsJVHc2g3ls" frameborder="0" allowfullscreen></iframe></p>
<p>In case you don't remember it from sucking up your quarters at the arcade from 1986 onward, Out Run looks like this:<br />
<iframe width="545" height="399" src="http://www.youtube.com/embed/WiWiTXq4yYY" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/04/moonbrooke-philharmonic/' rel='bookmark' title='Permanent Link: Moonbrooke Philharmonic'>Moonbrooke Philharmonic</a></li>
<li><a href='http://www.griph.net/2011/07/anniversary-edition/' rel='bookmark' title='Permanent Link: Anniversary Edition'>Anniversary Edition</a></li>
<li><a href='http://www.griph.net/2011/05/playback/' rel='bookmark' title='Permanent Link: Playback'>Playback</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Pearl of Foreseeing</title>
		<link>http://www.griph.net/2011/10/pearl-of-foreseeing/</link>
		<comments>http://www.griph.net/2011/10/pearl-of-foreseeing/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 02:28:09 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[coloring book]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[greg irons]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=20761</guid>
		<description><![CDATA[The Monster Brains blog acquired quite a treasure recently. The complete Official Advanced Dungeons and Dragons Coloring Book, scanned for your entertainment. My favorite page has to be "A Vision of Demon Fire," wherein the party's dwarf has a vision of all matter of demonic (and baboon-ic) hellfiends playing what seems to be a friendly [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2010/10/the-ecology-most-likely-to/' rel='bookmark' title='Permanent Link: The Ecology Most Likely To'>The Ecology Most Likely To</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The Monster Brains blog acquired quite a treasure recently. The complete Official Advanced Dungeons and Dragons Coloring Book, <a href = "http://monsterbrains.blogspot.com/2011/10/greg-irons-advanced-dungeons-and.html" target = "_blank">scanned for your entertainment.</a> My favorite page has to be "A Vision of Demon Fire," wherein the party's dwarf has a vision of all matter of demonic (and baboon-ic) hellfiends playing what seems to be a friendly game of cee-lo on a pentagram inscribed into the floor. Adorable.</p>
<p><a href = "http://www.griph.net/bp/ceelo.jpg"><img src = http://www.griph.net/bp/ceelo_s.jpg></a></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2010/10/the-ecology-most-likely-to/' rel='bookmark' title='Permanent Link: The Ecology Most Likely To'>The Ecology Most Likely To</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Galactic Pot-Boiler</title>
		<link>http://www.griph.net/2011/08/galactic-pot-boiler/</link>
		<comments>http://www.griph.net/2011/08/galactic-pot-boiler/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 02:06:36 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[philip k. dick]]></category>
		<category><![CDATA[rolling stone]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=19901</guid>
		<description><![CDATA[One of the first serious, popular looks at Philip K. Dick's work was this Rolling Stone profile from 1973. It was even featured on the cover, right under the cover article on Rod Stewart. Besides the reporting, the article featured this beautiful splash page. The scattered pills, the yin-yang necklace, the nightmarish file cabinet and [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2010/07/every-personal-trace/' rel='bookmark' title='Permanent Link: Every Personal Trace'>Every Personal Trace</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>One of the first serious, popular looks at Philip K. Dick's work was <a href = "http://www.philipkdick.com/media_files/PKD%20Rolling%20Stone%20article.pdf">this Rolling Stone profile</a> from 1973. It was even featured on the cover, right under the cover article on Rod Stewart. Besides the reporting, the article featured this beautiful splash page. The scattered pills, the yin-yang necklace, the nightmarish file cabinet and that it's-not-there-it's-not-there-it's-not-there glance on PKD really make it for me. </p>
<p><img src = http://www.griph.net/bp/pkd_rs.jpg></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2010/07/every-personal-trace/' rel='bookmark' title='Permanent Link: Every Personal Trace'>Every Personal Trace</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Vector In On That Guy</title>
		<link>http://www.griph.net/2011/06/vector-in-on-that-guy/</link>
		<comments>http://www.griph.net/2011/06/vector-in-on-that-guy/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 19:47:50 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[blade runner]]></category>
		<category><![CDATA[csi]]></category>
		<category><![CDATA[enemy of the state]]></category>
		<category><![CDATA[futurama]]></category>
		<category><![CDATA[law and order]]></category>
		<category><![CDATA[macgyver]]></category>
		<category><![CDATA[wonder woman]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=18921</guid>
		<description><![CDATA[Watch enough modern-day detective shows and techno-thrillers and you'll notice one common thread: if an image is ever pulled up on a computer screen, it suddenly becomes resolute to the infinite degree. An episode of Law and Order: Criminal Intent from 2006, for instance, had webcam footage on a real-estate website read text off the [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/04/think-of-the-children/' rel='bookmark' title='Permanent Link: Think of the Children'>Think of the Children</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Watch enough modern-day detective shows and techno-thrillers and you'll notice one common thread: if an image is ever pulled up on a computer screen, it suddenly becomes resolute to the infinite degree. An episode of Law and Order: Criminal Intent from 2006, for instance, had webcam footage on a real-estate website read text off the LCD display on home security box. TVTropes has, obviously, <a href = "http://tvtropes.org/pmwiki/pmwiki.php/Main/EnhanceButton">covered this</a> (as I've <a href = "http://www.griph.net/2011/01/we-died-at-khitomer/">covered them</a>, earlier) and a video was born:</p>
<p><iframe width="545" height="340" src="http://www.youtube.com/embed/Vxq9yj2pVWk" frameborder="0" allowfullscreen></iframe></p>
<p>Futurama, the mothership of technological satire, also covered this:</p>
<p><iframe width="545" height="439" src="http://www.youtube.com/embed/WwnI0RS6J5A" frameborder="0" allowfullscreen></iframe></p>
<p>Of course, we <i>do</i> live in the future, so some amount of <a href = "http://www.nicky510.com/blog/photoshoppery/">magic</a> really is possible, given an appropriate amount of resolution:</p>
<p><img src = "http://www.griph.net/bp/wonderwoman.jpg"></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/04/think-of-the-children/' rel='bookmark' title='Permanent Link: Think of the Children'>Think of the Children</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Shift Register</title>
		<link>http://www.griph.net/2011/06/shift-register/</link>
		<comments>http://www.griph.net/2011/06/shift-register/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 03:24:21 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[duo adept]]></category>
		<category><![CDATA[jack eisenmann]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=18861</guid>
		<description><![CDATA[
So what was your lazy ass doing after graduating high school? Me? I was sleeping/reading science fiction novels at an empty conference room table at my minimum-wage summer job. The money was put mostly toward hamburgers, as any photo of that time makes abundantly clear. Now young Jack Eisenmann? He built a programmable computer from [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/05/dorksville-usa/' rel='bookmark' title='Permanent Link: Dorksville, USA'>Dorksville, USA</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src = http://www.griph.net/bp/duoadept.JPG></p>
<p>So what was <i>your</i> lazy ass doing after graduating high school? Me? I was sleeping/reading science fiction novels at an empty conference room table at my minimum-wage summer job. The money was put mostly toward hamburgers, as any photo of that time makes abundantly clear. Now young <a href = "http://web.mac.com/teisenmann/iWeb/adeptpage/menu.html">Jack Eisenmann</a>? He built a <a href = "http://web.mac.com/teisenmann/iWeb/adeptpage/menu.html">programmable computer</a> from basic logic chips and an Internet education. </p>
<p><iframe width="545" height="340" src="http://www.youtube.com/embed/qYvr0b8jqbg" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/05/dorksville-usa/' rel='bookmark' title='Permanent Link: Dorksville, USA'>Dorksville, USA</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>All Those Moments</title>
		<link>http://www.griph.net/2011/02/all-those-moments/</link>
		<comments>http://www.griph.net/2011/02/all-those-moments/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 01:29:22 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[batman: the animated series]]></category>
		<category><![CDATA[bruce timm]]></category>
		<category><![CDATA[crass]]></category>
		<category><![CDATA[dcau]]></category>
		<category><![CDATA[law and order: criminal intent]]></category>
		<category><![CDATA[robert goren]]></category>
		<category><![CDATA[trigun]]></category>
		<category><![CDATA[two-face]]></category>
		<category><![CDATA[vash the stampede]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=15961</guid>
		<description><![CDATA[I have been absolutely obsessed with Law and Order: Criminal Intent. One night, a few weeks ago, my girlfriend suggested we watch some actual television -- most of our viewing is via Hulu or Netflix -- and we caught an episode of Criminal Intent. I was hooked immediately. While I'm fond of mysteries and crime [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/08/shock/' rel='bookmark' title='Permanent Link: Shock!'>Shock!</a></li>
<li><a href='http://www.griph.net/2011/06/vector-in-on-that-guy/' rel='bookmark' title='Permanent Link: Vector In On That Guy'>Vector In On That Guy</a></li>
<li><a href='http://www.griph.net/2011/08/levels/' rel='bookmark' title='Permanent Link: Levels'>Levels</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I have been absolutely <i>obsessed</i> with <i>Law and Order: Criminal Intent</i>. One night, a few weeks ago, my girlfriend suggested we watch some actual television -- most of our viewing is via Hulu or Netflix -- and we caught an episode of <i>Criminal Intent</I>. I was hooked immediately. While I'm fond of mysteries and crime fiction, I never got into the franchise before. What got me was that unlike vanilla <i>Law and Order</i>, <i>CI</i> doesn't feature the courtroom scenes which, in my opinion , detract from the pace of the plot. <I>SVU</I>, meanwhile, isn't really an option as I actively avoid reading/watching anything involving rape and sex crimes. But this show hit all the right notes.</p>
<p><img src = http://www.griph.net/bp/ci_logo.jpg></p>
<p>Detective Robert Goren's character is what really got me involved. His investigative and interrogation styles are a perfect sweet spot between old-school, Holmsian detection and aggressive Chandlerian interrogation. Goren sees <i>patterns</i>, makes deductive connections, and uses all those other detective skills I feel has been lost in modern mystery dramas -- replaced, at least in part, by unrealistic technology. When faced with an individual, he unbalances, annoys and lies to them in order to get them to slip up, to tear a hole in their own cover story. He also regularly violates the rules which former-cop P.I.s in noir fiction usually attribute to making them leave the force and go into business for themselves. Goren comes off almost as a family-friendly, less sociopathic prelude of Hammett's <a href = "http://en.wikipedia.org/wiki/Continental_op">Continental Op</a>.</p>
<p>Anyway, this post isn't going to be about gushing over <i>Criminal Intent</i>. Rather, it's about set design minutia, a topic which I've previously <a href = "http://www.griph.net/2010/07/remains-of-the-day-lunchbox/">revealed to be an interest</a>. For instance, in Season 1, Episode 2: "Art", there's the blink-and-you'll-miss-it Crass poster (for some reason disguised as one for a band called "Pocket.") Appropriately enough, it's on an art student's dorm-room wall.:</p>
<p><img src = http://www.griph.net/bp/ci_crass_s.jpg><br />
<img src = http://www.griph.net/bp/ci_crass_z.jpg></p>
<p>Next, in Season 2, Episode 22: "Zoonotic", a man appears wearing a Vash the Stampede shirt, from the anime series <a href = "http://en.wikipedia.org/wiki/Trigun">Trigun</a>. These sorts of shirts, although worn much looser and untucked, were rather popular around this time this episode was filmed. It was always strange seeing kids walk around school wearing shirts with characters from anime they've never watched and video games they've never played. The knock-off ones were even better, featuring near approximations -- just near enough to be uninfringing -- of said characters. (As an aside, the actor on the righthand side is James Urbaniak who, among other roles voices Dr. Venture on <i>The Venture Bros.</i>):</p>
<p><img src = http://www.griph.net/bp/ci_vash_s.jpg><br />
<img src = http://www.griph.net/bp/ci_vash_z.jpg></p>
<p>Finally, from Season 4, Episode 12: "Collective", is a <a href = "http://en.wikipedia.org/wiki/Bruce_Timm">Bruce Timm</a> framed painting (?) of Two-Face, as he appeared in <i>Batman: The Animated Series</I>.  The scene takes place in, from what I could tell, is an actual collectibles store, so it may not have been a conscious choice to put the object there. However, the brief shot <i>was</i> intentional, so I can only imagine it was a momentary thumbs-up to Timm:</p>
<p><img src = http://www.griph.net/bp/ci_timm_s.jpg><br />
<img src = http://www.griph.net/bp/ci_timm_z.jpg></p>
<p>This is all I could find in the first few seasons, or at least all that really stuck out at me. I went through Netflix's entire Instant Watch <i>CI</i> archive, so once I get my hands on some more, I may follow this up.</p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/08/shock/' rel='bookmark' title='Permanent Link: Shock!'>Shock!</a></li>
<li><a href='http://www.griph.net/2011/06/vector-in-on-that-guy/' rel='bookmark' title='Permanent Link: Vector In On That Guy'>Vector In On That Guy</a></li>
<li><a href='http://www.griph.net/2011/08/levels/' rel='bookmark' title='Permanent Link: Levels'>Levels</a></li>
</ol></p>]]></content:encoded>
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		<title>Ghost Hardware</title>
		<link>http://www.griph.net/2011/02/ghost-hardware/</link>
		<comments>http://www.griph.net/2011/02/ghost-hardware/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 21:29:39 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesbot]]></category>
		<category><![CDATA[pjgat09]]></category>
		<category><![CDATA[speedrun]]></category>
		<category><![CDATA[super mario bros.]]></category>
		<category><![CDATA[super mario bros. 3]]></category>
		<category><![CDATA[tool assisted speedrun]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=15841</guid>
		<description><![CDATA[I previously described tool-assisted speedruns in this post. To summarize, this breed of speedrunners use special emulation tools which alter the speed of the game; anything from slowing the game down to play it frame-by-frame to rewinding a live game is possible -- the latter mechanic has been adapted into games like Prince of Persia [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2010/05/its-the-hardware-that-got-small/' rel='bookmark' title='Permanent Link: It&#8217;s The Hardware That Got Small'>It&#8217;s The Hardware That Got Small</a></li>
<li><a href='http://www.griph.net/2009/11/there-is-time-now/' rel='bookmark' title='Permanent Link: There is Time Now'>There is Time Now</a></li>
<li><a href='http://www.griph.net/2011/02/dont-touch/' rel='bookmark' title='Permanent Link: Don&#8217;t Touch!'>Don&#8217;t Touch!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I previously described tool-assisted speedruns in <a href = "http://www.griph.net/2009/11/there-is-time-now/">this post</a>. To summarize, this breed of speedrunners use special emulation tools which alter the speed of the game; anything from slowing the game down to play it frame-by-frame to rewinding a live game is possible -- the latter mechanic has been adapted into games like <i>Prince of Persia</i> and <i>Braid</i>. Combining these abilities with glitches let the user create a speedrun far faster than any human being playing the game in real-time. </p>
<p><img src = http://www.griph.net/bp/speednes.jpg><br />
<small>Co. <a href = http://www.instructables.com/id/NESBot-Arduino-Powered-Robot-beating-Super-Mario-/">Instructables/pjgat09</a></small></p>
<p>These speedrun is not recorded as a video, but rather a series of button presses timed to the game. These recording can be used to replicate the speedrun on any computer with an emulator capable of reading it. Now, an <a href = http://www.instructables.com>Instructables</a> member named pjgat has <a href = http://www.instructables.com/id/NESBot-Arduino-Powered-Robot-beating-Super-Mario-/">taken speedruns into the real world.</a> Using an <a href = "http://en.wikipedia.org/wiki/Arduino">Arduino</a> board wired into the controller, the speedrun's button presses are sent directly into the NES hardware. The game is in no way modified; there's just a robot at the wheel.</p>
<p><img src = http://www.griph.net/bp/speedcont.jpg><br />
<small>Co. <a href = http://www.instructables.com/id/NESBot-Arduino-Powered-Robot-beating-Super-Mario-/">Instructables/pjgat09</a></small></p>
<p>As you can see by the comments, there is some talk about this being a hoax. Most of the weirdness can be attribute to faulty collision detection -- it is, in fact, a game from 1985, a commenter helpfully points out -- but I'm still not sure why the NES boots so fast. So here is the video:</p>
<p><iframe title="YouTube video player" width="545" height="337" src="http://www.youtube.com/embed/2JNf0lAo3Ns" frameborder="0" allowfullscreen></iframe></p>
<p>...and a <i>Super Mario Bros. 3</i> which is slightly faster than the one mentioned in the previous post:</p>
<p><iframe title="YouTube video player" width="545" height="337" src="http://www.youtube.com/embed/7CagJBmUwUk" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2010/05/its-the-hardware-that-got-small/' rel='bookmark' title='Permanent Link: It&#8217;s The Hardware That Got Small'>It&#8217;s The Hardware That Got Small</a></li>
<li><a href='http://www.griph.net/2009/11/there-is-time-now/' rel='bookmark' title='Permanent Link: There is Time Now'>There is Time Now</a></li>
<li><a href='http://www.griph.net/2011/02/dont-touch/' rel='bookmark' title='Permanent Link: Don&#8217;t Touch!'>Don&#8217;t Touch!</a></li>
</ol></p>]]></content:encoded>
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		<title>Don&#8217;t Touch!</title>
		<link>http://www.griph.net/2011/02/dont-touch/</link>
		<comments>http://www.griph.net/2011/02/dont-touch/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 18:26:20 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[joe mckenna]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[super mario bros. 3]]></category>
		<category><![CDATA[u-force]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=15411</guid>
		<description><![CDATA[
Co. Club Nintendo
One of the first motion controllers was Brøderbund's U-Force. Resembling a laptop (or oversides Nintendo DS) when open, it meant for you to swing your hands over its sensors  in order to control the game. Like the Power Glove, it also came with a number of preset configurations. It also came with [...]

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Related posts:<ol><li><a href='http://www.griph.net/2011/02/ghost-hardware/' rel='bookmark' title='Permanent Link: Ghost Hardware'>Ghost Hardware</a></li>
<li><a href='http://www.griph.net/2009/10/he-could-not-stop-for-death/' rel='bookmark' title='Permanent Link: He Could Not Stop For Death'>He Could Not Stop For Death</a></li>
<li><a href='http://www.griph.net/2011/12/super-ego-bros/' rel='bookmark' title='Permanent Link: Super Ego Bros.'>Super Ego Bros.</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src = http://www.griph.net/bp/uforce.jpg><br />
<small>Co. <a href = "http://www.club-nintendo.ch/boutique-2007/product_info.php?cPath=340&#038;products_id=3222">Club Nintendo</a></small></p>
<p>One of the first motion controllers was Brøderbund's <i><a href = "http://en.wikipedia.org/wiki/U-Force">U-Force</a></i>. Resembling a laptop (or oversides Nintendo DS) when open, it meant for you to swing your hands over its sensors  in order to control the game. Like the Power Glove, it also came with a number of preset configurations. It also came with a physical plugin resembling a pilot's yoke; as far as I can tell, it didn't add any element of physical control. Rather, it was only meant to put your hands in the proper position to control flying games and let you press buttons instead of relying on the sensors. I could be wrong, of course. Like most people, I have never actually seen one of these.</p>
<p><iframe title="YouTube video player" width="545" height="439" src="http://www.youtube.com/embed/ijE3Zv2Jtt8" frameborder="0" allowfullscreen></iframe></p>
<p>The U-Force was almost universally derided. This is an unsurprising fact; mass-produced IR sensors in the late-80s could not accurately capture even the minimal requirements of the NES controller. However, after putting out a <a href = "http://kotaku.com/#!5755430/dont-touch-this-horror-of-a-nes-controller">loluforce</a> article, Kotaku was informed of <a href = "http://www.youtube.com/user/mcjoekenna">Joe McKenna</a>, a man who has made it his (successful) mission to master the U-Force. Check out his playthrough of the first level of <i>Super Mario Bros. 3</i> and  Flash Man's stage from <i>Mega Man 2</i>. The hand-wiggling to move Mario's tail is great:</p>
<p><iframe title="YouTube video player" width="545" height="439" src="http://www.youtube.com/embed/EaQmLBtRMoE" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="545" height="337" src="http://www.youtube.com/embed/ySX9EX7WoFE" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/02/ghost-hardware/' rel='bookmark' title='Permanent Link: Ghost Hardware'>Ghost Hardware</a></li>
<li><a href='http://www.griph.net/2009/10/he-could-not-stop-for-death/' rel='bookmark' title='Permanent Link: He Could Not Stop For Death'>He Could Not Stop For Death</a></li>
<li><a href='http://www.griph.net/2011/12/super-ego-bros/' rel='bookmark' title='Permanent Link: Super Ego Bros.'>Super Ego Bros.</a></li>
</ol></p>]]></content:encoded>
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