The World Warrior
I'm at a loss as to how to introduce, explain or comment on this particular video. It's from Jackie Chan's 1993 film City Hunter. That's all I've got:
Multikill
Freddie Wong has been making some great-looking videos that throw popular first person shooter tropes into real life. His latest two have revolved around the use of aimbots and the rocket jump:
GROWin’ On Up
A new GROW game, entitled GROW Valley, came out a few days ago. The GROW series is the main puzzle attraction on EYEZMAZE, a Japanese Flash puzzle site run by a single individual who may go under the name “ON” (at least that's the name under which all the blog entries are penned.) If you're not familiar with the GROW series, prepare to entranced by these lovely and devilish puzzles.

The GROW games, of which there are a number, all have a single thing in common: an empty world and things to “plant” on it. You're given a choice between a number of elements: physical shapes and abstract concepts, that you plant in the world to flower. Each piece interacts with all the other pieces, and they grow up each turn, together. There are as many turns as pieces, and you can only place each piece once. It may seem random at the start, but you get to learn how pieces combine, at first by sheer trial and error, and get an idea of how many stages each one has until it is maxed out. The image at the top is a game of GROW Valley that is four turns into seven; I've blurred out which I have used so as not to spoil the fun.
Enjoy, and don't get too frustrated. Because you will get frustrated. I still have not beaten the original GROW, and only conquered the others by means of spoilers. GROW Valley is the first one I have beaten entirely on my own. I'll leave the solution to the puzzle in the comments section of this post, disguised for mouseover. Have fun!
$430 Adjusted For Inflation
Inspired by a comment CJ left yesterday, I recalled the first time I had ever seen a video game in a television show. It was an episode of one of my favorite childhood sitcoms (or at least the one which was on most frequently) Charles in Charge - the 1984 pilot, in fact. The scene I remember involved Douglas Pebroke futzing away at a Vectrex. I originally thought it was a non-functioning prop, like most arcade cabinets you see in sitcoms. This was due, at least in part, to the Vectrex being claimed by the crash of '83, and well overshadowed by the NES by the time I moved to the States. Thanks to the swarms upon swarms of retrogaming geeks on the Internet, sworn to preserving every offhanded mention of their favorite consoles, someone actually posted the scene to YouTube. Thanks to the depth of knowledge and keen eye of a YouTube commenter (a phrase which will never be uttered sans irony again,) we know that the game is Minestorm:
D, DF, F + HP
Every summer, the Evo2K tournament wows me with footage of people playing fighting games much better than I ever could. In high school and early college, 2D fighting games were my niche genre. Emulation got to the point where even the latest 2D fighter (Garou: Mark of the Wolves was the last game I remember obsessing over) could be easily played on my out-of-date computer. Eventually, I got bored, though. My mother, watching me play King of Fighters '99, once asked me how I knew all the moves I was doing. Somehow, "I memorized them," did not sound nearly as absurd to me as it clearly did to her.
My favorites of the genre have always been Capcom's CPS-2-based fighters. Crisp colors and fantastic animation and, of course, plenty of licensed and well-taken-care-of Marvel IP. So, I was delightfully surprised when this year's Evo2K had a tournament featuring the unreleased Marvel vs. Capcom 3. Taking after Street Fighter 4, it's done away with hand-drawn sprites and replaced them with cel-shaded 3D. I think it's a good choice; the times have nearly passed 2D fighters in general, and the apex of 2D graphics was hit about a decade ago. So, here's the footage. It's almost enough to make me want a next-gen console.
All This Technology Scares Me
Here are a few early video games, all of which predate the release of Pong in 1973.
Tennis for Two: Designed in 1958.
Spacewar!: Designed in 1962.
Magnavox Odyssey: Designed in 1968, released commercially in 1972:
A Stycke Off The Gamla Kloss
Linus Åkesson of Sweden has rebuilt (in the Six Million Dollar Man sense) an old electronic organ into something far, far greater. He calls it the Chipophone:
No Hope For The Village
I spent the better part of last weekend playing a JRPG called Mardek. Except it wasn't a JRPG. It was a homemade Flash game by a 21-year-old Englishman who goes by the name Pseudolonewolf. He has clearly put many, many hours into the Final Fantasy and Dragon Quest series (along with the rest of their ilk) to create a game like this. It's both a tribute to the the golden age of JRPGs, and a satire. Characters refer to menus and the plot, with fourth-wall-breaking sheepishness. The language flows back and forth between a a mix between eye-dialect cockney and text-message speak. The meta-aspect gets a little dumb at points and dialogue isn't Pseudolonewolf's strong point; I found myself skimming through most, if not all of it. The characterization is a bit sloppy as well, the women characters especially. There's a line where satire turns into sexism and the game sadly and repeatedly crosses it. I'm usually not this forgiving about sexism in video games, especially contemporary ones, but considering it's more dumb jokes than aggressive misogyny, I put my offense aside.

There are a few things about Mardek which made it very accessible for me. Generally, I can't stand JRPGs, almost entirely due to two aspects: storyline railroading and grinding. JRPGs really don't share the “role-playing” conception of Western games. Instead of making decisions and evolving a character by active choices, they're a set storyline with battles and exploration in between. I'm not saying this is a fault; it's convention, but I'm not fond of it. JRPGs, at least the older ones that Mardek is based on, also require you to grind levels incessantly. I played into the final level of Final Fantasy IV only to discover I died at every battle because I didn't spend an extra half-dozen hours running into random battles to pump my characters beforehand. Why? Because I don't find grinding fun. In Mardek, thankfully, the random encounter rate is just right to let you be at a game-beatable level without any extra work. You may not get all the skills you want – skills are pumped by using them in battle – but you'll be able to finish the game, secrets and all. Another lovely feature is the save crystal, found almost always when you need to find it. The crystal, which not only lets you save but refills your HP and MP, prevents you from having to do the punishing amounts of replaying many of the older JRPGs insisted upon. They may make the game a little easy, but I welcome the support.

The combat system is wonderfully featured. While the overworld is represented via pixel art, the battles themselves feature fully drawn characters. There are little details and flourishes everywhere: weapons and shields actually show up on your avatars and the sounds and swipes of the attacks make every hit feel meaty. The magic effects are a little underwhelming, but considering you have access to four basic elemental spells in parts 1 and 2 (I haven't played through 3 yet,) they gets a pass. The combat timing is completely turn-based, although turns are dependent on your character's speed rather than each side going at once. There's a reflex system (think Mario RPG/Paper Mario) that lets your attacks gain and your defense soak more damage on well-timed button presses. Each character also has equippable abilities defined by “RP points.” There are the requisite “add X% to attack/defense” ones, along with custom ones for each character: berserk, wound undead, etc. Usually these are determined by equipment, although you can “master” them after enough uses in battle (whether passively or actively) and no longer require the equipment to wield them; you are still limited to equipping only a certain number of them based on your RP points. This is both a plus and a minus: if you like individual and precise character management, you'll spend a lot of time figuring out the best combinations between equipment and skills for your characters. If you don't, you may up underpowering your team, as each time you switch equipment, skills need to be restructured.

If I've convinced you to give the game a shot, it's up on Kongregate in three parts: one, two and the recently-released three. There's a cross-game save system, which lets you carry over your character between each chapter. You should play them in order and on the same website, as Mardek is up on most popular Flash game sites right now. There's also a wiki if you need help. Enjoy!
Perusing The Stack
(Hello, due to extenuating circumstances, your regularly scheduled Griph will not be posting today. Instead, he's unchained me from the radiator to fill in for the Thursday post. I also update Pre-Sonic Genesis semi-weekly, should you find yourself interested in even more novelties of questionable worth. -CJ)
For the past month, I have found myself summering in scenic Lincoln, Nebraska in an effort to leave behind the harsh Texas sun for the merely capricious heat of the midwest. Unfortunately, this means leaving my limited social circle behind, which leaves lots of time to devote to the endless variety of media available to any technologically enabled person these days. If you are anything like me, and may God have mercy if so, then even living as spartanly as possible you tend to acquire media faster than you can readily consume it. So rather than focus on one thing in particular, you tend to form a vanguard of the few things that strike your interest and keep it nearby to pick at almost randomly. You have your own name for it, but I call mine The Stack.

Bachelor Living, Summer 2010 Collection
So with two hours until this needs to be posted and absolutely no idea what to ostensibly entertain his faithful audience with, I decided to fall back on the narcissistic standby of trumpeting my own self-interest in a quick look at what occupies the half dozen hours between deciding I need to go to bed and actually falling asleep.
The Corner - David Simon and Edward Burns: If you are reading this and have not watched David Simon's sublime HBO show The Wire, I am not going to lecture you about why that is incorrect. The Wire is one of the greatest television shows to have ever been aired, you already know this. The show is not just good, but it is objectively good. Science can put it under a microscope or set the DVD over a bunsen burner for a half hour, but thirty reports out of thirty reveal hey this is a very good television show guys. But before The Wire, there was The Corner, a book David Simon wrote after following a group of speedball addicts and dealers around the slums of Baltimore for a year straight. The Corner was made into an HBO mini-series, which more or less became the basis for the first season of The Wire, which largely took place on the same streets that Simon wrote about in The Corner, but with (mostly) fictional characters on both sides of the law. The Corner is absolutely gut-wrenching and visceral, to the point where the gonzo-journalism starts to wear at your soul. Simon and Burns don't pull any punches on the war on drugs, and definitely do not have an answer (Season Three of The Wire revisits this, down to a few word for word scenes, with a harsh look at why both sides of the law wouldn't be able to handle a sudden legalization of the drug trade). But while they have no easy answers, they know the current system isn't working. The works of Simon were a major factor in my need to switch to attain a Bachelors of Social Work, and I can't recommend them enough simply as a starting point into the preciously small library of work that tackle social problems without being preachy.
Midlake - The Trials of Van Occupanther: Due to the choice of dreary name and needlessly wordy and opaque album title, Midlake's 2006 sophomore album The Trials of Van Occupanther can and has found itself criminally ignored. This is, predictably, a shame, as Midlake are one of the best Americana-twinged bands in recent memory.
The album gets compared to Fleetwood Mac fairly often, and that's not entirely an inaccurate way of looking at things. The band relies on lush seventies style production, with every instrument playing warm and a little fuzzy over analog synths older than most people reading this. The band relies on softly sung vocal harmonies barely hovering above the instrumentation, both of which are appropriately understated considering the subject matter - a bizarre magical realism exploration of isolation on the American frontier. Or at least that's how I hear things. Think of it as The Decemberists, but you are fifty times less likely to punch the members in the throat. But don't just take my word for it; in grand Come On Let's Go tradition, here is a music video showcasing the opening track:
Cabelas Big Game Hunter 2010: Hey, listen. I am not a strong man. Sometimes, the allure of cultural garbage is just too strong. And the allure of a free Gamefly account that seems to permanently never actually send you anything you actually want to play is even stronger. So here I find myself taking part in what I can only describe as genuine hunting pornography. I really doubt that there is a secret society of hunters that whisk potential recruits around the world to stand in glowing blue circles to open fire on an endless parade of foxes, but you sure can pretend there is for a few dollars and the endless shame of the game taking permanent residence on your achievements list. As an added bonus, there is a veritable party boat of homoeroticism that I have a sneaking suspicion is intentional, given the developer's cheeky self awareness popping up in achievement titles like "Metal Deer Solid"
Of course, there's tons of other stuff there, some of which I will savor, some will just get a cursory glance before being thrown back on The Stack, potentially never to emerge. Out of all the problems our information saturated society has saddled us with, The Stack is probably the best of them.
I Can’t Do My Work
I skipped work this morning on account of throwing my back out enough to leave me almost wholly bedridden until the mid-afternoon. I live a somewhat sedentary lifestyle (yes, even for a pop-culture blogger) and the strain of carrying a 25 lb. bag of laundry for two blocks apparently did me in. I can't say I'm surprised. Thanks to the magic of Facebook, I've watched old schoolmates adopt their more, ah, three-dimensional physiques over the last few years. While it isn't time to give my metabolism the 21-minutes-on-a-treadmill salute just yet, the years of entertaining myself in repose by the light of a monitor seem to be catching up. So, to celebrate my temporary and lazyness-induced incapacitation, here are some videos of one of the laziest things I could possibly think of: other people playing video games.
Thanks to my friends at Metafilter, I was introduced to nesatlas. They combine speedruns with VGMaps' full-level mappings to let you see what it would be like to play NES games in HD. But not in the way you think. The following video is something that needs to be watched fullscreen and in 1080p (since when does YouTube have 1080p?):