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<channel>
	<title>Come On, Let&#039;s Go. &#187; Video Games</title>
	<atom:link href="http://www.griph.net/category/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.griph.net</link>
	<description>Voyages of a Culture Cosmonaut</description>
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		<title>Bonus Get</title>
		<link>http://www.griph.net/2011/12/bonus-get/</link>
		<comments>http://www.griph.net/2011/12/bonus-get/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 04:38:35 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bit.trip runner]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[humble indie bundle]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=21701</guid>
		<description><![CDATA[So, I bought the Humble Indie Bundle this year -- something I suggest everyone who likes video games do -- and I got into a game I never thought I would. Bit.Trip Runner is a game reminiscent of Rez and Vib Ribbon: an auto-moving platformer that "generates" music. It's a game that requires memorization and [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2009/12/jump-jump/' rel='bookmark' title='Permanent Link: Jump, Jump!'>Jump, Jump!</a></li>
<li><a href='http://www.griph.net/2011/02/roll-your-own/' rel='bookmark' title='Permanent Link: Roll Your Own'>Roll Your Own</a></li>
<li><a href='http://www.griph.net/2011/02/ghost-hardware/' rel='bookmark' title='Permanent Link: Ghost Hardware'>Ghost Hardware</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>So, I bought the <a href = "http://www.humblebundle.com/">Humble Indie Bundle</a> this year -- something I suggest everyone who likes video games do -- and I got into a game I never thought I would. Bit.Trip Runner is a game reminiscent of <ahref = "http://en.wikipedia.org/wiki/Rez">Rez</a> and <a href = "http://en.wikipedia.org/wiki/Vib_Ribbon">Vib Ribbon</a>: an auto-moving platformer that "generates" music. It's a game that requires memorization and very strict reflexes, neither of which are my forte or even something I thought I would enjoy. But it somehow it all comes together. The controls are incredibly limited; you can jump, spring off platforms, slide and kick through obstacles. Each obstacle has only one way around it. Playing the game becomes something more akin to practicing a musical instrument than beating a stage in Super Mario Bros. The minimalist chiptune/synth tracks it creates are things of beauty. Here's a play-through of the stage I am currently stuck on: </p>
<p><iframe width="545" height="399" src="http://www.youtube.com/embed/j3Y4GJtl904" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2009/12/jump-jump/' rel='bookmark' title='Permanent Link: Jump, Jump!'>Jump, Jump!</a></li>
<li><a href='http://www.griph.net/2011/02/roll-your-own/' rel='bookmark' title='Permanent Link: Roll Your Own'>Roll Your Own</a></li>
<li><a href='http://www.griph.net/2011/02/ghost-hardware/' rel='bookmark' title='Permanent Link: Ghost Hardware'>Ghost Hardware</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Super Ego Bros.</title>
		<link>http://www.griph.net/2011/12/super-ego-bros/</link>
		<comments>http://www.griph.net/2011/12/super-ego-bros/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 03:41:53 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[dangerous dave]]></category>
		<category><![CDATA[dangerous dave in copyright infringement]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[super mario bros. 3]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=21361</guid>
		<description><![CDATA[Back in the 90s, John Carmack -- a programmer knee-deep in some of the biggest computer video game titles, including Wolfenstein, Doom and Quake -- decided to prove that the PC could do video games (specifically, games using EGA) with smooth horizontal and vertical scrolling; an aspect they seriously lacked, compared to the console market. [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2010/09/super-mario-xxv/' rel='bookmark' title='Permanent Link: Super Mario XXV'>Super Mario XXV</a></li>
<li><a href='http://www.griph.net/2011/04/moonbrooke-philharmonic/' rel='bookmark' title='Permanent Link: Moonbrooke Philharmonic'>Moonbrooke Philharmonic</a></li>
<li><a href='http://www.griph.net/2011/02/dont-touch/' rel='bookmark' title='Permanent Link: Don&#8217;t Touch!'>Don&#8217;t Touch!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Back in the 90s, John Carmack -- a programmer knee-deep in some of the biggest computer video game titles, including Wolfenstein, Doom and Quake -- decided to prove that the PC could do video games (specifically, games using <a href = "http://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter">EGA</a>) with smooth horizontal and vertical scrolling; an aspect they seriously lacked, compared to the console market. So he took his character <a href = "http://en.wikipedia.org/wiki/Dangerous_Dave">Dangerous Dave</a> and along with programmer Tom Hall and stayed up all night to make this:</p>
<p><iframe width="545" height="399" src="http://www.youtube.com/embed/cj4HJkeQSg0" frameborder="0" allowfullscreen></iframe></p>
<p>Compare to the original:</p>
<p><iframe width="545" height="399" src="http://www.youtube.com/embed/bKublR3pZ2s#t=0m09s" frameborder="0" allowfullscreen></iframe></p>
<p>The goal was to prove to Nintendo that the PC could do everything the Famicom/NES could and, therefore, the newly formed id Software should be allowed to port Super Mario Bros. 3 to the PC. Unfortunately, while they were impressed, Nintendo never had plans to release their properties on anything except <i>their</i> systems, so id never got the deal. However, the research and coding did give birth to <a href = "http://en.wikipedia.org/wiki/Commander_keen">Commander Keen</a> -- a game fondly remembered by everyone who grew up on shareware discs. You can read more about it <a href = "http://rome.ro/games_ddici.php">here</a>. </p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2010/09/super-mario-xxv/' rel='bookmark' title='Permanent Link: Super Mario XXV'>Super Mario XXV</a></li>
<li><a href='http://www.griph.net/2011/04/moonbrooke-philharmonic/' rel='bookmark' title='Permanent Link: Moonbrooke Philharmonic'>Moonbrooke Philharmonic</a></li>
<li><a href='http://www.griph.net/2011/02/dont-touch/' rel='bookmark' title='Permanent Link: Don&#8217;t Touch!'>Don&#8217;t Touch!</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Auto Ran</title>
		<link>http://www.griph.net/2011/11/auto-ran/</link>
		<comments>http://www.griph.net/2011/11/auto-ran/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 03:41:27 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Out Run]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=21021</guid>
		<description><![CDATA[I've talked about my delight with electromechanical games earlier, and while they have basically no advantages over their fully-digital counterparts, there's still a certain amount of charm to them. So there was a bit of delight when I stumbled across this. I also have a lot of love for Out Run's aesthetic which is admittedly [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/04/moonbrooke-philharmonic/' rel='bookmark' title='Permanent Link: Moonbrooke Philharmonic'>Moonbrooke Philharmonic</a></li>
<li><a href='http://www.griph.net/2011/07/anniversary-edition/' rel='bookmark' title='Permanent Link: Anniversary Edition'>Anniversary Edition</a></li>
<li><a href='http://www.griph.net/2011/05/playback/' rel='bookmark' title='Permanent Link: Playback'>Playback</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I've talked about my delight with electromechanical games <a href = "http://www.griph.net/2010/09/damn-the-torpedoes/">earlier</a>, and while they have basically no advantages over their fully-digital counterparts, there's still a certain amount of charm to them. So there was a bit of delight when I stumbled across this. I also have a lot of love for Out Run's aesthetic which is admittedly a bit underrepresented in this adaptation. </p>
<p><iframe width="545" height="307" src="http://www.youtube.com/embed/HsJVHc2g3ls" frameborder="0" allowfullscreen></iframe></p>
<p>In case you don't remember it from sucking up your quarters at the arcade from 1986 onward, Out Run looks like this:<br />
<iframe width="545" height="399" src="http://www.youtube.com/embed/WiWiTXq4yYY" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/04/moonbrooke-philharmonic/' rel='bookmark' title='Permanent Link: Moonbrooke Philharmonic'>Moonbrooke Philharmonic</a></li>
<li><a href='http://www.griph.net/2011/07/anniversary-edition/' rel='bookmark' title='Permanent Link: Anniversary Edition'>Anniversary Edition</a></li>
<li><a href='http://www.griph.net/2011/05/playback/' rel='bookmark' title='Permanent Link: Playback'>Playback</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>A Purse Is Not Food</title>
		<link>http://www.griph.net/2011/10/a-purse-is-not-food/</link>
		<comments>http://www.griph.net/2011/10/a-purse-is-not-food/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 02:26:14 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[garfield]]></category>
		<category><![CDATA[jim davis]]></category>
		<category><![CDATA[lasagnacat]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=20541</guid>
		<description><![CDATA[So if you're wondering where I disappeared to, I've been on vacation in Minnesota, visiting the Twin Cities and my girlfriend's home town, Duluth. Now, Bob Dylan came from Duluth, but since I know jack shit about Bob Dylan, the best I can do is Lorenzo Music, who voiced Garfield in the eponymous cartoon from [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/12/the-end-of-laughter/' rel='bookmark' title='Permanent Link: The End of Laughter'>The End of Laughter</a></li>
<li><a href='http://www.griph.net/2011/08/shock/' rel='bookmark' title='Permanent Link: Shock!'>Shock!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>So if you're wondering where I disappeared to, I've been on vacation in Minnesota, visiting the Twin Cities and my girlfriend's home town, Duluth. Now, Bob Dylan came from Duluth, but since I know jack shit about Bob Dylan, the best I can do is Lorenzo Music, who voiced Garfield in the eponymous cartoon from the 1990s. So, here are a couple of selection from <a href = "http://www.fatalfarm.com/">Fatal Farm's</a> series <a href = "http://www.lasagnacat.com/">Lasagna Cat</a>. Which, incidentally, does not feature Lorenzo Music at all.</p>
<p><iframe width="545" height="399" src="http://www.youtube.com/embed/3wFnNB6ra3o" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="545" height="399" src="http://www.youtube.com/embed/yELOiYgR2aI" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/12/the-end-of-laughter/' rel='bookmark' title='Permanent Link: The End of Laughter'>The End of Laughter</a></li>
<li><a href='http://www.griph.net/2011/08/shock/' rel='bookmark' title='Permanent Link: Shock!'>Shock!</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>She&#8217;s A Harbor Chick</title>
		<link>http://www.griph.net/2011/09/shes-a-harbor-chick/</link>
		<comments>http://www.griph.net/2011/09/shes-a-harbor-chick/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 01:21:23 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[boards of canada]]></category>
		<category><![CDATA[ghostbusters 2]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nes advantage]]></category>
		<category><![CDATA[statue of liberty]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=20451</guid>
		<description><![CDATA[I was watching Ghostbusters 2 the other day when I saw something delightful: the Statue of Liberty was controlled using a hacked NES Advantage:

...and, why not, here's a Boards of Canada's "Statue of Liberty" off a Few Old Tunes Vol. 2.



Related posts:Chick Chicky Boom
Hell Interface
Zero Week: Crisis in Time


<hr>
Related posts:<ol><li><a href='http://www.griph.net/2010/07/chick-chicky-boom/' rel='bookmark' title='Permanent Link: Chick Chicky Boom'>Chick Chicky Boom</a></li>
<li><a href='http://www.griph.net/2011/03/hell-interface/' rel='bookmark' title='Permanent Link: Hell Interface'>Hell Interface</a></li>
<li><a href='http://www.griph.net/2010/05/zero-week-crisis-in-time/' rel='bookmark' title='Permanent Link: Zero Week: Crisis in Time'>Zero Week: Crisis in Time</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I was watching <i>Ghostbusters 2</i> the other day when I saw something delightful: the Statue of Liberty was controlled using a hacked <a href = "http://en.wikipedia.org/wiki/NES_Advantage">NES Advantage</a>:</p>
<p><img src = http://www.griph.net/bp/nesadvantage.jpg></p>
<p>...and, why not, here's a Boards of Canada's "Statue of Liberty" off a <i>Few Old Tunes Vol. 2</i>.</p>
<p><iframe width="545" height="399" src="http://www.youtube.com/embed/v38SCoUzWQI" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2010/07/chick-chicky-boom/' rel='bookmark' title='Permanent Link: Chick Chicky Boom'>Chick Chicky Boom</a></li>
<li><a href='http://www.griph.net/2011/03/hell-interface/' rel='bookmark' title='Permanent Link: Hell Interface'>Hell Interface</a></li>
<li><a href='http://www.griph.net/2010/05/zero-week-crisis-in-time/' rel='bookmark' title='Permanent Link: Zero Week: Crisis in Time'>Zero Week: Crisis in Time</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Victoly</title>
		<link>http://www.griph.net/2011/08/victoly/</link>
		<comments>http://www.griph.net/2011/08/victoly/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 01:40:30 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Web Video]]></category>
		<category><![CDATA[charlotte]]></category>
		<category><![CDATA[continuation of the woman from far away]]></category>
		<category><![CDATA[samurai shodown iv]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=19711</guid>
		<description><![CDATA[Meanwhile, at Google Reader, Josh shared a link with an image of the amazing stage design for French fencer Charlotte's stage in Samurai Shodown 2 for the NeoGeo. In high school, I may have played the Samurai Shodown games more than any other, save for possibly the Kings of Fighters. Basically, I was an enormous [...]

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Related posts:<ol><li><a href='http://www.griph.net/2011/08/green-futures/' rel='bookmark' title='Permanent Link: Green Futures'>Green Futures</a></li>
<li><a href='http://www.griph.net/2011/12/bonus-get/' rel='bookmark' title='Permanent Link: Bonus Get'>Bonus Get</a></li>
<li><a href='http://www.griph.net/2011/02/input-output-cinema/' rel='bookmark' title='Permanent Link: Input Output Cinema'>Input Output Cinema</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Meanwhile, at Google Reader, <a href = "http://mothrapisces.tumblr.com/">Josh</a> shared a link with an image of the amazing stage design for French fencer <a href = "http://kidicarus222.blogspot.com/2011/08/dueling-samurai-and-neoclassical.html">Charlotte's stage</a> in <i>Samurai Shodown 2</i> for the NeoGeo. In high school, I may have played the Samurai Shodown games more than any other, save for possibly the <i>Kings of Fighters</i>. Basically, I was an enormous NeoGeo fanboy from the moment I realized that even my Pentium 2 could emulate the system at full-speed. I would leave my dial-up connection on while I was in school and between download managers and some hope, I would have a game ready to play by the time I got home. Then I would proceed to intermittently play it, read FAQs, and find websites that explained the surprisingly involved storylines that NeoGeo fighters usually had. I was, uh, pretty much this guy:</p>
<p><iframe width="545" height="340" src="http://www.youtube.com/embed/Q_kGJBv6Wr4" frameborder="0" allowfullscreen></iframe></p>
<p>Like Charlotte's stage struck the author above, the music for Charlotte's stage in <i>Samurai Shodown IV</I>, titled "Continuation of the Woman from Far Away" (the game is <i>Samurai</i> Shodown, after all) always stood out for me . I can remember losing more than one match just because I was so caught up listening. It's not just downtempo, it's also full of <i>silences</i>, which is very rare for a video game, much less a 90s fighter. </p>
<p><iframe width="545" height="439" src="http://www.youtube.com/embed/OFloksoClo4" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/08/green-futures/' rel='bookmark' title='Permanent Link: Green Futures'>Green Futures</a></li>
<li><a href='http://www.griph.net/2011/12/bonus-get/' rel='bookmark' title='Permanent Link: Bonus Get'>Bonus Get</a></li>
<li><a href='http://www.griph.net/2011/02/input-output-cinema/' rel='bookmark' title='Permanent Link: Input Output Cinema'>Input Output Cinema</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Riposte</title>
		<link>http://www.griph.net/2011/07/riposte/</link>
		<comments>http://www.griph.net/2011/07/riposte/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 02:17:49 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Daigo vs. Justin]]></category>
		<category><![CDATA[evo]]></category>
		<category><![CDATA[street fighter 3]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=19561</guid>
		<description><![CDATA[The Evo fighting game tournament is upon us once again. They're all playing Street Fighter 4 now, but until that game debuted (and possibly still) Street Fighter 3 was a tournament mainstay. Growing up around arcades (SF3 was only recently emulated), I've played a fair amount of the game and one thing I could never [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2010/08/d-df-f-hp/' rel='bookmark' title='Permanent Link: D, DF, F + HP'>D, DF, F + HP</a></li>
<li><a href='http://www.griph.net/2011/08/victoly/' rel='bookmark' title='Permanent Link: Victoly'>Victoly</a></li>
<li><a href='http://www.griph.net/2010/06/test-your-might/' rel='bookmark' title='Permanent Link: Test Your Might'>Test Your Might</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The <a href = "http://evo2k.com/">Evo</a> fighting game tournament is upon us once again. They're all playing Street Fighter 4 now, but until that game debuted (and possibly still) Street Fighter 3 was a tournament mainstay. Growing up around arcades (SF3 was only recently emulated), I've played a fair amount of the game and one thing I could never get right was the parry -- a defensive attack performed by tapping the directional button the moment the attack hits. No matte how I tried, it never really worked out. So, that makes this moment from Evo 2004 all the more amazing: </p>
<p><iframe width="545" height="439" src="http://www.youtube.com/embed/np_5BHmaSI4" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2010/08/d-df-f-hp/' rel='bookmark' title='Permanent Link: D, DF, F + HP'>D, DF, F + HP</a></li>
<li><a href='http://www.griph.net/2011/08/victoly/' rel='bookmark' title='Permanent Link: Victoly'>Victoly</a></li>
<li><a href='http://www.griph.net/2010/06/test-your-might/' rel='bookmark' title='Permanent Link: Test Your Might'>Test Your Might</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Big Finish, Part 4</title>
		<link>http://www.griph.net/2011/07/big-finish-part-4/</link>
		<comments>http://www.griph.net/2011/07/big-finish-part-4/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 03:23:55 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[eternal champions: challenge from the dark side]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=19341</guid>
		<description><![CDATA[So, we come to the conclusion of this experiment with the fatality which takes the most advantage of the Sega CD's hardware. I mean, it wouldn't be a Sega CD game without CGI full motion video, would it? The Cinekill involves the character being damned by the Dark Champion to a death exemplifying their biggest [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/07/big-finish-part-1/' rel='bookmark' title='Permanent Link: Big Finish, Part 1'>Big Finish, Part 1</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-2/' rel='bookmark' title='Permanent Link: Big Finish, Part 2'>Big Finish, Part 2</a></li>
<li><a href='http://www.griph.net/2011/04/bare-knuckle/' rel='bookmark' title='Permanent Link: Bare Knuckle'>Bare Knuckle</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>So, we come to the conclusion of this experiment with the fatality which takes the most advantage of the Sega CD's hardware. I mean, it wouldn't be a Sega CD game without CGI full motion video, would it? The Cinekill involves the character being damned by the Dark Champion to a death exemplifying their biggest fear. At least that's what the Wiki says; I have a hard time believing that someone's biggest fear is being a victim of the Headcrusher from <i>Kids in the Hall</i>. I have to say that for a game from 1995, the CGI is <i>pretty good</i>, and the imaginative and very graphic content -- the celebration of which is the whole reason for this Week's posts -- more than makes up for the choppiness. All in all, I just wish that this was a better <i>game</i>, so that working to see all these fatalities would be fun, rather than an exercise in tedium allayed only by someone devoted enough to a forgotten 90s fighter to make these videos. </p>
<p><iframe width="545" height="439" src="http://www.youtube.com/embed/O9BVTzwkHss" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/07/big-finish-part-1/' rel='bookmark' title='Permanent Link: Big Finish, Part 1'>Big Finish, Part 1</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-2/' rel='bookmark' title='Permanent Link: Big Finish, Part 2'>Big Finish, Part 2</a></li>
<li><a href='http://www.griph.net/2011/04/bare-knuckle/' rel='bookmark' title='Permanent Link: Bare Knuckle'>Bare Knuckle</a></li>
</ol></p>]]></content:encoded>
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		<title>Big Finish, Part 3</title>
		<link>http://www.griph.net/2011/07/big-finish-part-3/</link>
		<comments>http://www.griph.net/2011/07/big-finish-part-3/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 03:25:23 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[eternal champions: challenge from the dark side]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=19311</guid>
		<description><![CDATA[Third up on our Eternal Champions finishing move retrospective is the Vendetta. Finally, we're seeing the standard fatality: quick and character-based. Unfortunately, this also means they're a bit less creative than the two sets of stage fatalities. One of the highlights is '20s thug Larcen's move, which unlike the many of the sci-fi or supernatural [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/07/big-finish-part-2/' rel='bookmark' title='Permanent Link: Big Finish, Part 2'>Big Finish, Part 2</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-1/' rel='bookmark' title='Permanent Link: Big Finish, Part 1'>Big Finish, Part 1</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-4/' rel='bookmark' title='Permanent Link: Big Finish, Part 4'>Big Finish, Part 4</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Third up on our Eternal Champions finishing move retrospective is the Vendetta. Finally, we're seeing the standard fatality: quick and character-based. Unfortunately, this also means they're a bit less creative than the two sets of stage fatalities. One of the highlights is '20s thug Larcen's move, which unlike the many of the sci-fi or supernatural theme of the rest, is just a vicious and repeated stabbing. Again, there's a gore warning here: </p>
<p><iframe width="545" height="439" src="http://www.youtube.com/embed/AsJF-tzNdQg" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/07/big-finish-part-2/' rel='bookmark' title='Permanent Link: Big Finish, Part 2'>Big Finish, Part 2</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-1/' rel='bookmark' title='Permanent Link: Big Finish, Part 1'>Big Finish, Part 1</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-4/' rel='bookmark' title='Permanent Link: Big Finish, Part 4'>Big Finish, Part 4</a></li>
</ol></p>]]></content:encoded>
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		<title>Big Finish, Part 2</title>
		<link>http://www.griph.net/2011/07/big-finish-part-2/</link>
		<comments>http://www.griph.net/2011/07/big-finish-part-2/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 02:20:21 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[eternal champions: challenge from the dark side]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=19271</guid>
		<description><![CDATA[The second sort of finishing move available in Challenge from the Dark Side is the Sudden Death. These were a variant on the regular stage fatalities, and like the remaining others, exclusive to the Sega CD. Watch for what I am convinced is a reference to Dr. Manhattan's origin story in Watchmen. Again, these are [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2011/07/big-finish-part-1/' rel='bookmark' title='Permanent Link: Big Finish, Part 1'>Big Finish, Part 1</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-4/' rel='bookmark' title='Permanent Link: Big Finish, Part 4'>Big Finish, Part 4</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-3/' rel='bookmark' title='Permanent Link: Big Finish, Part 3'>Big Finish, Part 3</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The second sort of finishing move available in <i>Challenge from the Dark Side</i> is the Sudden Death. These were a variant on the regular stage fatalities, and like the remaining others, exclusive to the Sega CD. Watch for what I am convinced is a reference to Dr. Manhattan's origin story in <i>Watchmen</i>. Again, these are some delightfully graphic animations, so if you're the sensitive type, put the sandwich down before hitting play:</p>
<p><iframe width="545" height="439" src="http://www.youtube.com/embed/rF_vFa79VSQ" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/07/big-finish-part-1/' rel='bookmark' title='Permanent Link: Big Finish, Part 1'>Big Finish, Part 1</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-4/' rel='bookmark' title='Permanent Link: Big Finish, Part 4'>Big Finish, Part 4</a></li>
<li><a href='http://www.griph.net/2011/07/big-finish-part-3/' rel='bookmark' title='Permanent Link: Big Finish, Part 3'>Big Finish, Part 3</a></li>
</ol></p>]]></content:encoded>
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