Come On, Let's Go.

Catch Up With The Sun

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Crisis on Infinite Earths #1, 1985, Marv Wolfman & George Perez

The above page is one of my favorite examples of the usage of panel-breaking. I don't think that's the official term for it, but its one of the numerous techniques which separates the old guard of comics from the new. The fourth panel links directly to the twelfth, as the dimension ships hops from Earth-3 to Earth-1. Certainly, the creative team could have laid the page out in the exact same manner without the use of the lightning bolt, but it wouldn't convey the same snap, the same urgency of action. In film, you can use both motion and sound to relate the energy expenditure, in a novel you would a split-second moment with paragraphs of detail and metaphor. Within a comic, you can use the limitations of the medium against it. When eliminating the gutters as a temporal constraint, the fantastic element of dimension-hopping shines through.


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