Come On, Let's Go.
14Jul/110

Big Finish, Part 4

So, we come to the conclusion of this experiment with the fatality which takes the most advantage of the Sega CD's hardware. I mean, it wouldn't be a Sega CD game without CGI full motion video, would it? The Cinekill involves the character being damned by the Dark Champion to a death exemplifying their biggest fear. At least that's what the Wiki says; I have a hard time believing that someone's biggest fear is being a victim of the Headcrusher from Kids in the Hall. I have to say that for a game from 1995, the CGI is pretty good, and the imaginative and very graphic content -- the celebration of which is the whole reason for this Week's posts -- more than makes up for the choppiness. All in all, I just wish that this was a better game, so that working to see all these fatalities would be fun, rather than an exercise in tedium allayed only by someone devoted enough to a forgotten 90s fighter to make these videos.

13Jul/110

Big Finish, Part 3

Third up on our Eternal Champions finishing move retrospective is the Vendetta. Finally, we're seeing the standard fatality: quick and character-based. Unfortunately, this also means they're a bit less creative than the two sets of stage fatalities. One of the highlights is '20s thug Larcen's move, which unlike the many of the sci-fi or supernatural theme of the rest, is just a vicious and repeated stabbing. Again, there's a gore warning here:

12Jul/110

Big Finish, Part 2

The second sort of finishing move available in Challenge from the Dark Side is the Sudden Death. These were a variant on the regular stage fatalities, and like the remaining others, exclusive to the Sega CD. Watch for what I am convinced is a reference to Dr. Manhattan's origin story in Watchmen. Again, these are some delightfully graphic animations, so if you're the sensitive type, put the sandwich down before hitting play:

11Jul/110

Big Finish, Part 1

So, this is going to be a bit of an experiment here, but I really want to devote some time to the ne plus ultra of the fighting game fatality sequence: Sega CD's long-forgotten time-travelling fighter, Eternal Champions: Challenge from the Dark Side. The game featured a total of four different fatality styles, each with a different method of activation. The method, the Overkill, was carried over from the original Sega Genesis Eternal Champions. Unlike fatalities based around the opponent's abilities, the Overkill is a stage fatality. Needless to say, the following is going to be graphic:

   

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