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	<title>Come On, Let&#039;s Go. &#187; infinite mario</title>
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		<title>He Could Not Stop For Death</title>
		<link>http://www.griph.net/2009/10/he-could-not-stop-for-death/</link>
		<comments>http://www.griph.net/2009/10/he-could-not-stop-for-death/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 17:58:32 +0000</pubDate>
		<dc:creator>Griph</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[infinite mario]]></category>
		<category><![CDATA[super mario world]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=921</guid>
		<description><![CDATA[Many of us played some iteration of Super Mario as a kid. Growing up with a utilitarian single mother, I was usually a console or two behind the curve; I got my Atari 2600 when the first commercials for the SNES were airing. I used to go to friends' places to play the NES games [...]

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Related posts:<ol><li><a href='http://www.griph.net/2009/10/gypsy-death-and-you/' rel='bookmark' title='Permanent Link: Gypsy Death and You'>Gypsy Death and You</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Many of us played some iteration of Super Mario as a kid. Growing up with a utilitarian single mother, I was usually a console or two behind the curve; I got my Atari 2600 when the first commercials for the SNES were airing. I used to go to friends' places to play the NES games before before my eighth birthday, when I received a Nintendo and a copy of Super Mario Bros. 3 of my own. Later, my mom's boyfriend's son would occasionally bring by his SNES and I'd get my dose of Super Mario World (along with, be still my quivering thumbs, Street Fighter II.) By the time I got a hand-me-down Sega Genesis, my cousins received a Nintendo 64 as a birthday present, and my visits (they lived in the Baltimore suburbs) became marathon sessions of Super Mario 64. I had the honor of being the first one to catch that godforsaken yellow bunny in the dungeon. </p>
<p>This isn't about me, though. This is about some crazy son-of-a-bitch who made an AI bot that plays Super Mario World by itself. Well, not Super Mario World exactly, but Markus Persson's <a href = "http://www.mojang.com/notch/mario/">Infinite Mario</a>. Using Super Mario World sprites, it randomly builds a level to play through. A <a href = "http://julian.togelius.com/mariocompetition2009/">competition</a> was held using a modified version of this engine. Using the <a href = "http://en.wikipedia.org/wiki/A*_search_algorithm">A* search algorithm</a> (link contains math I do not even pretend to understand) <a href = "http://www.doc.ic.ac.uk/~rb1006/projects:marioai">Robin Baumgarten</a> created the following piece of work:</p>
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<p>Did you see that at 0:45? Yes. Incredible. The functioning is simple: the AI either goes left or right, with an option to increase or decrease speed. Mario can either shoot a fireball or jump. And, yet, from those few instructions, we get a ...work of art. Well, I'm overstating it a bit, but it is beautiful. Especially if you spent your childhood years watching Mario die, having a fit of rage, turning the console off, realizing there's nothing on TV except a rerun Charles in Charge, and deciding to give that godforsaken plumber another go.</p>
<p><img src = "http://farm3.static.flickr.com/2427/4035355810_3f1dbb633a.jpg"></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2009/10/gypsy-death-and-you/' rel='bookmark' title='Permanent Link: Gypsy Death and You'>Gypsy Death and You</a></li>
</ol></p>]]></content:encoded>
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