Co. Club Nintendo
One of the first motion controllers was Brøderbund's U-Force. Resembling a laptop (or oversides Nintendo DS) when open, it meant for you to swing your hands over its sensors in order to control the game. Like the Power Glove, it also came with a number of preset configurations. It also came with a physical plugin resembling a pilot's yoke; as far as I can tell, it didn't add any element of physical control. Rather, it was only meant to put your hands in the proper position to control flying games and let you press buttons instead of relying on the sensors. I could be wrong, of course. Like most people, I have never actually seen one of these.
The U-Force was almost universally derided. This is an unsurprising fact; mass-produced IR sensors in the late-80s could not accurately capture even the minimal requirements of the NES controller. However, after putting out a loluforce article, Kotaku was informed of Joe McKenna, a man who has made it his (successful) mission to master the U-Force. Check out his playthrough of the first level of Super Mario Bros. 3 and Flash Man's stage from Mega Man 2. The hand-wiggling to move Mario's tail is great: