Co. Club Nintendo
One of the first motion controllers was Brøderbund's U-Force. Resembling a laptop (or oversides Nintendo DS) when open, it meant for you to swing your hands over its sensors in order to control the game. Like the Power Glove, it also came with a number of preset configurations. It also came with a physical plugin resembling a pilot's yoke; as far as I can tell, it didn't add any element of physical control. Rather, it was only meant to put your hands in the proper position to control flying games and let you press buttons instead of relying on the sensors. I could be wrong, of course. Like most people, I have never actually seen one of these.
The U-Force was almost universally derided. This is an unsurprising fact; mass-produced IR sensors in the late-80s could not accurately capture even the minimal requirements of the NES controller. However, after putting out a loluforce article, Kotaku was informed of Joe McKenna, a man who has made it his (successful) mission to master the U-Force. Check out his playthrough of the first level of Super Mario Bros. 3 and Flash Man's stage from Mega Man 2. The hand-wiggling to move Mario's tail is great:
Pandering as it may be, I love videos utterly exploiting my nostalgia and video game
obsession "hobby" in the manner you are about to witness. Although, I'm not exactly sure how nostalgic I can be for Final Fantasy IV -- a battle in which is the basis for this video -- considering I've only played the GBA incarnation about five years ago. Hell, I couldn't even beat it. I don't mean to rant but fuck you Square for making a game wherein I am perfectly able to get to the final stage only then to realize I'm hideously underpowered for the endgame. Five years on and I'm still bitter about that. I'm starting to think this may reflect on me more than it does on a 19-year-old video game.
Co. Doc Octoroc
Here's his latest production, called "Firewall":
For those interested, here is what the original battle looks like:
Today is the 25th anniversary of Nintendo’s Super Mario Bros. franchise. So let’s take a quick look at the Super Mario games we all know and love… like Mario Clash for the Virtual Boy. Can you remember that first time you took your Virtual Boy out of its box? The long Sunday afternoons you spent with that red doohickey strapped to your face? Playing it in the schoolyard while all your friends looked on? Taking it on those long family vacation drives? Yeah, those are the Mario memories I’m talking about.
And who can forget the classic Mario is Missing? That NES adventure every kid has nothing but the fondest memories of. I sure should’ve put more hours into studying than I did into this game, but how could I resist its charms?
Remember how sad you were when you found out that Super Mario’s Wacky Worlds got cancelled? That CD-i of yours (and don’t forget about your friends, that CD-i was as much a household staple as the microwave) sitting empty, robbed of anticipation for another amazing CD-i classic?