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	<title>Come On, Let&#039;s Go. &#187; tool assisted speedrun</title>
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	<description>Voyages of a Culture Cosmonaut</description>
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		<title>Ghost Hardware</title>
		<link>http://www.griph.net/2011/02/ghost-hardware/</link>
		<comments>http://www.griph.net/2011/02/ghost-hardware/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 21:29:39 +0000</pubDate>
		<dc:creator>griph</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesbot]]></category>
		<category><![CDATA[pjgat09]]></category>
		<category><![CDATA[speedrun]]></category>
		<category><![CDATA[super mario bros.]]></category>
		<category><![CDATA[super mario bros. 3]]></category>
		<category><![CDATA[tool assisted speedrun]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=15841</guid>
		<description><![CDATA[I previously described tool-assisted speedruns in this post. To summarize, this breed of speedrunners use special emulation tools which alter the speed of the game; anything from slowing the game down to play it frame-by-frame to rewinding a live game is possible -- the latter mechanic has been adapted into games like Prince of Persia [...]

<hr>
Related posts:<ol><li><a href='http://www.griph.net/2010/05/its-the-hardware-that-got-small/' rel='bookmark' title='Permanent Link: It&#8217;s The Hardware That Got Small'>It&#8217;s The Hardware That Got Small</a></li>
<li><a href='http://www.griph.net/2009/11/there-is-time-now/' rel='bookmark' title='Permanent Link: There is Time Now'>There is Time Now</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I previously described tool-assisted speedruns in <a href = "http://www.griph.net/2009/11/there-is-time-now/">this post</a>. To summarize, this breed of speedrunners use special emulation tools which alter the speed of the game; anything from slowing the game down to play it frame-by-frame to rewinding a live game is possible -- the latter mechanic has been adapted into games like <i>Prince of Persia</i> and <i>Braid</i>. Combining these abilities with glitches let the user create a speedrun far faster than any human being playing the game in real-time. </p>
<p><img src = http://www.griph.net/bp/speednes.jpg><br />
<small>Co. <a href = http://www.instructables.com/id/NESBot-Arduino-Powered-Robot-beating-Super-Mario-/">Instructables/pjgat09</a></small></p>
<p>These speedrun is not recorded as a video, but rather a series of button presses timed to the game. These recording can be used to replicate the speedrun on any computer with an emulator capable of reading it. Now, an <a href = http://www.instructables.com>Instructables</a> member named pjgat has <a href = http://www.instructables.com/id/NESBot-Arduino-Powered-Robot-beating-Super-Mario-/">taken speedruns into the real world.</a> Using an <a href = "http://en.wikipedia.org/wiki/Arduino">Arduino</a> board wired into the controller, the speedrun's button presses are sent directly into the NES hardware. The game is in no way modified; there's just a robot at the wheel.</p>
<p><img src = http://www.griph.net/bp/speedcont.jpg><br />
<small>Co. <a href = http://www.instructables.com/id/NESBot-Arduino-Powered-Robot-beating-Super-Mario-/">Instructables/pjgat09</a></small></p>
<p>As you can see by the comments, there is some talk about this being a hoax. Most of the weirdness can be attribute to faulty collision detection -- it is, in fact, a game from 1985, a commenter helpfully points out -- but I'm still not sure why the NES boots so fast. So here is the video:</p>
<p><iframe title="YouTube video player" width="545" height="337" src="http://www.youtube.com/embed/2JNf0lAo3Ns" frameborder="0" allowfullscreen></iframe></p>
<p>...and a <i>Super Mario Bros. 3</i> which is slightly faster than the one mentioned in the previous post:</p>
<p><iframe title="YouTube video player" width="545" height="337" src="http://www.youtube.com/embed/7CagJBmUwUk" frameborder="0" allowfullscreen></iframe></p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2010/05/its-the-hardware-that-got-small/' rel='bookmark' title='Permanent Link: It&#8217;s The Hardware That Got Small'>It&#8217;s The Hardware That Got Small</a></li>
<li><a href='http://www.griph.net/2009/11/there-is-time-now/' rel='bookmark' title='Permanent Link: There is Time Now'>There is Time Now</a></li>
</ol></p>]]></content:encoded>
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		<title>There is Time Now</title>
		<link>http://www.griph.net/2009/11/there-is-time-now/</link>
		<comments>http://www.griph.net/2009/11/there-is-time-now/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:20:47 +0000</pubDate>
		<dc:creator>Griph</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[speedrun]]></category>
		<category><![CDATA[super mario bros. 3]]></category>
		<category><![CDATA[tool assisted speedrun]]></category>

		<guid isPermaLink="false">http://www.griph.net/?p=1521</guid>
		<description><![CDATA[As far as generalized statements go, people tend to have hobbies. Amateur taxidermy, the Society for Creative Anachronism, and arts and culture blogging all fit in that special category. The category that lets you know you’ve really accomplished something that doesn’t immediately involve formal schooling or your current occupation.

…and then there are the individuals, g’bless [...]

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Related posts:<ol><li><a href='http://www.griph.net/2011/02/ghost-hardware/' rel='bookmark' title='Permanent Link: Ghost Hardware'>Ghost Hardware</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>As far as generalized statements go, people tend to have hobbies. Amateur taxidermy, the Society for Creative Anachronism, and arts and culture blogging all fit in that special category. The category that lets you know you’ve really accomplished something that doesn’t immediately involve formal schooling or your current occupation.</p>
<p><img src = "http://www.griph.net/bp/mariotas.jpg"></p>
<p>…and then there are the individuals, g’bless ‘em, who take precious time, Herculean effort (assuming Hercules’ thirteenth labor involved the Nintendo Entertainment System) and specialized software to see how quickly they can beat a videogame. You’ve probably seen (or attempted!) speedruns in the past. During our early teenage years, my cousin and I spent an afternoon attempting to beat the first level of Sonic the Hedgehog in under a minute. We had a blast doing it and watching the super-extra-humungo-bonus rack up after getting in at 0:5X felt like getting the gold in the Lazy Sunday Olympics. These sorts of amateur affairs are not at all what I am speakign (writing?) about. Dig on this and note the fluidity. Nearly every move is flawless and any idle time is used for to attain goals that aren’t central to advancing the level, but look damn cool (e.g.: the chained 1ups):</p>
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<p>If you’re interested in the more technical details, <a href = "http://en.wikipedia.org/wiki/Tool-assisted_speedrun">Wikipedia has a rundown</a> of all the different sorts of tool-assisted speedruns. And, as usual, YouTube is an <a href = "http://www.youtube.com/results?search_query=tool+assisted+speed+run">infinite</a> repository of them.</p>


<hr><p>Related posts:<ol><li><a href='http://www.griph.net/2011/02/ghost-hardware/' rel='bookmark' title='Permanent Link: Ghost Hardware'>Ghost Hardware</a></li>
</ol></p>]]></content:encoded>
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